3D Miniature Scene Generation
Create detailed 3D miniature scenes from a creative theme, combining architecture, characters, and natural elements to build layered dioramas that tell a story.
Create detailed 3D miniature scenes from a creative theme, combining architecture, characters, and natural elements to build layered dioramas that tell a story.
Quickly build an interactive 3D game demo from a creative brief or existing assets. Bring together game environments, character design, and gameplay logic, with support for online playtesting and further editing and refinement.
create-roblox-gameQuickly build an interactive 3D game demo from a creative brief or existing assets. Bring together game environments, character design, and gameplay logic, with support for online playtesting and further editing and refinement.
unity-cozy-exploration-gameTurn a theme, character reference, or existing Unity project into a small third-person cozy exploration game. Includes walking, tasks with carried objects, menus, saving, and grass interaction, with Windows and Mac desktop builds available for delivery.
ue5-exploration-demoTurn text or reference images into a workflow for an editable UE5 showcase scene, keeping concept development, the sample area, weather and surroundings within this workflow. Hand off image generation, model generation and character rigging to their existing entry points, without importing credential files or writing another client.
steam-modAdapt existing creations into patches the target game can load, prepare previews and item details, and publish to Steam Workshop after authorization.
head-lowpolyConvert detailed heads into quad meshes with basic rigging and expressions.
hi3d-game-demoBuild a playable demo that showcases detailed geometry and textures.
hi3d-model-gpt-animationRig and animate humanoids, with skin weights transferable to detailed models.
rig-retargetBuild or correct a humanoid rig and skin weights, adapt target motions, and deliver editable animation.
flex-motionBake inertial follow-through in Blender for hair tips, hems, wide sleeves, and other flexible parts of a rigged character as it walks, turns, and stops.
metahuman-fitFit a detailed face to MetaHuman topology while preserving its shape.
portrait-reconstructionCreate a detailed 3D head with hair from a portrait photo, refine facial geometry, and generate textures.
summon-card-gameSummon models from card artwork onto a 3D battlefield, with turn-based battles and free roaming.
hair-cardsTurn photos or hair models into smooth, layered hair cards that fit the scalp.